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G-Cube Included in the TrainingIndustry’s Top 20 Gamification Companies for 2018

G-Cube is proud to announce its inclusion in the Top 20 Gamification Companies List 2018 by For the fifth time in a row, we are reckoned in this prestigious list for delivering highly engaging gamified e-learning solutions using a robust platform and seamless services.

The selection criteria for being included in the reputed listing was based on various areas such as quality & number of clients, innovation, gamification functionalities, company size & growth potential, awards, recognition, and competitive differentiation.

View the 2018 Top 20 Gamification Companies List here!

The CEO at G-Cube, Manish Gupta, says, ‘By making learning more fun and exciting, gamification has proved to be a viable solution for corporate workspace training. It evokes the sense of achievement and competitiveness among the learners, thereby creating a realistic experience for the intended audiences. It is indeed an inspiring moment for all of us for being included in the reputed Top 20 Gamification Companies List for 2018 and we endeavor to deliver many more gamified learning solutions to boost the overall workforce engagement and drive better business outcomes.’

G-Cube LMS comprises of features such as Virtual Classroom, Content Authoring Tool, UI personalization, Assessment Engine, and Skill-Gap and ILT management systems. Our content services include designing and developing custom e-courses, mobile learning, content localization, game-based learning, simulations, and consulting for curriculum design.

About Training Industry, Inc. provides information, insights and tools for business and training professionals to manage the business of learning effectively. It highlights the best articles, current trends, case studies and best practices within the industry to build an information repository that companies can look into. It also conducts annual surveys to determine the best achievers in the field of corporate training, in order to create a more efficient market for learning.


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